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Old Jan 29, 2008, 12:12 AM // 00:12   #1
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Default Compendium of all Damage/DPS values for All Weapons

All damage done is on an attribute level of 12 and on a 60 armor target.

Ranger Weaponry

Bow Damage Average = 21.5

Flatbow Attack Speed Under Frenzy = 2.22

Flatbow DPS = 7.465

Flatbow DPS Under Frenzy = 9.685

Hornbow Attack Speed Under Frenzy = 2.399

Hornbow DPS = 6.534 (with 10%AP = 7.129)

Hornbow DPS Under Frenzy = 8.962 (with 10%AP =

9.778)

Longbow Attack Speed Under Frenzy = 2.198

Longbow DPS = 7.191

Longbow DPS Under Frenzy = 9.782

Recurve Bow Attack Speed Under Frenzy = 2.008

Recurve Bow DPS = 7.679

Recurve Bow DPS Under Frenzy = 10.707

Short Bow Attack Speed Under Frenzy = 1.93

Short Bow DPS = 8.301

Short Bow DPS Under Frenzy = 11.140

Attack speeds were calculated by taking the re-fire rate and adding the flight time to the re-fire rate. AP calculations where fixed on a 60 armor target, multiplying armor by 10%, then taking this value of armor and finally subtracting it from 60. Frenzy attack speeds were calculated by multiplying the re-fire rate by 33%, then subtracting that total from the original re-fire rate, finally adding flight time to the new re-fire rate.


Warrior Weaponry

Axe Attack Speed Under Frenzy = .8911

Axe Damage Average = 17

Axe DPS = 12.781

Axe DPS Under Frenzy = 19.078

Sword Attack Speed Under Frenzy = .8911

Sword Damage Average = 18.5

Sword DPS = 13.910

Sword DPS Under Frenzy = 20.76

Hammer Attack Speed Under Frenzy = 1.1725

Hammer Damage Average = 27

Hammer DPS = 15.429

Hammer DPS Under Frenzy = 23.028

Frenzy was calculated by taking the attack speed and multiplying it by 33%, then subtracting that total from the original attack speed.


Assassin Weaponry

Dagger Attack Speed Under Frenzy = .7169

Dagger Damage Average = 12

Dagger DPS = 11.215

Dagger DPS Under Frenzy = 16.739

Frenzy was calculated by taking the attack speed and multiplying it by 33%, then subtracting that total from the original attack speed.


Dervish Weaponry

Scythe Attack Speed Under Frenzy = 1.1725

Scythe Damage Average = 29.5

Scythe DPS = 16.857

Scythe DPS Under Frenzy = 25.160

Frenzy was calculated by taking the attack speed and multiplying it by 33%, then subtracting that total from the original attack speed.


Paragon Weaponry

Spear Attack Speed Under Frenzy = 1.605

Spear Damage Average = 20.5

Spear DPS = 9.761

Spear DPS Under Frenzy = 12.773

Frenzy was calculated by taking the attack speed and multiplying it by 33%, then subtracting that total from the original attack speed.

I'm not sure if this has been posted anywhere but it should prove to be useful.

Last edited by Proud Elitist; Jan 29, 2008 at 04:32 PM // 16:32..
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Old Jan 29, 2008, 05:29 AM // 05:29   #2
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So the biggest thing I noticed was that you just averaged weapon damages. However, since weapons work at different effectiveness depending on 12 spec, 14 spec, or 16 spec, those aren't very reliable numbers. And what's with the 10% AP on warrior stuff?
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Old Jan 29, 2008, 05:34 AM // 05:34   #3
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If you're assuming a Strength: 10 for those armor penetration values, Strength only works on attack skills, and not auto-attack.
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Old Jan 29, 2008, 05:59 AM // 05:59   #4
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Did this take into account criticals? Because if not all of the values are going to be higher on the Master of Damage. It would also be rather nice to see the values at more reasonable ranks.
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Old Jan 29, 2008, 06:13 AM // 06:13   #5
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Quote:
Originally Posted by holymasamune
So the biggest thing I noticed was that you just averaged weapon damages. However, since weapons work at different effectiveness depending on 12 spec, 14 spec, or 16 spec, those aren't very reliable numbers.
I apologize. The following information can be applied to added weapon masteries, although it is redundant to comparative damage because they all multiply by the same values therefor, the damage in this compendium is a reliable base for damage. Moreover, I felt it was not needed in order to include that type of information but I will add a table in so that one can figure those values out.

If you wish to figure out the values of damage with a higher mastery, just use this table and multiply the average damage by it.


Attribute Level : Damage applied

12:100% (multiply by 1.00)
13:104% (multiply by 1.04)
14:107% (multiply by 1.07)
15:111% (multiply by 1.11)
16:115% (multiply by 1.15)

For example, A Recurve bow DPS at 16 Marksmanship (7.679 x 1.15) would be 8.830

Whereas an Axe DPS at 16 Axe Mastery (12.781 x 1.15) would be 14.699


If you wish to go long hand, Axe Average Damage increase would be = 19.95

The Axe DPS would be (19.95/1.33) = 14.699


For a better illustration of this table, visit this webpage.

Quote:
If you're assuming a Strength: 10 for those armor penetration values, Strength only works on attack skills, and not auto-attack.
I see. This is true:

Quote:
Originally Posted by Wiki
When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
Quote:
Did this take into account criticals?
No I did not because that is an element of chance that really cannot be calculated accurately. At least not by me.

Last edited by Proud Elitist; Jan 29, 2008 at 06:23 AM // 06:23..
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Old Jan 29, 2008, 03:39 PM // 15:39   #6
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Useful? What exactly will people do with weapon damage ranges?


In any case, you forgot damage modifiers, critical hits, Strength, and 25% IAS. Also, spears have a normal attack speed of 1.5 seconds per hit.
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Old Jan 29, 2008, 04:03 PM // 16:03   #7
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Quote:
Originally Posted by Savio
Useful? What exactly will people do with weapon damage ranges?
This is meant to be applied as general knowledge, a base, and proof, of weapon damage.

For example, you will never do the same amount of damage that an Axe can with a Spear on the same level. You would be surprised (or maybe not) how many people think otherwise.

Quote:
In any case, you forgot damage modifiers, critical hits, Strength, and 25% IAS. Also, spears have a normal attack speed of 1.5 seconds per hit.
Damage modifiers are irrelevant since they can be applied to any weapon. Critical Hits are random and really cannot be tracked, much like AoE is. Strength only applies to skills. 25%IAS is irrelevant since the most a person can achieve is 33%. Spear attack speed is indeed 1.5 seconds per re-fire but, as I stated in my post, re-fire rate cannot simply be applied as a missile weapon's attack speed. You must add in flight time as well.

So you must add 1.5 re-fire to its .60 flight time to get an attack speed of 2.1. However, when calculating increased IAS, the flight time stays the same and only the re-fire rate changes. I have stated this before in my main post, I don't like repeating myself.

However I may add onto this compendium.

Last edited by Proud Elitist; Jan 29, 2008 at 04:18 PM // 16:18..
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Old Jan 29, 2008, 09:57 PM // 21:57   #8
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Damage mods are relevant since the current numbers don't reflect anything someone would run. How hard is it to multiply numbers by 1.38 and then post them?

Critical hits have been estimated empirically (see [wiki]Critical hit[/wiki]); to ignore them is to be wrong. Additionally, not everyone runs Frenzy.

The way you calculate DPS for ranged weapons is wrong. All the flight time means is that contact with the target is delayed. The time between shots for a spear is still 1.5 seconds. Instead of your shots hitting at 0, 1.5, 3, 4.5, ... seconds, they hit at 0.6, 2.1, 3.6, 5.1, ... seconds. You're vastly underestimating ranged weapon damage.

At any rate, Narcism made a damage calculator which spits out correct numbers.
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Old Jan 29, 2008, 10:00 PM // 22:00   #9
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Would prefer damage at other attributes: 10 markmanship, 14 axe, 14 hammer, 14 sword, 9 spear, ~11 dagger (probably including critical strikes at ~11), 14 scythe.

that's what is run under normal circumstances.
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Old Jan 29, 2008, 10:02 PM // 22:02   #10
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while the effort is commendable, base info like this is usually handled well by Gwiki (or should be there). The game is close to 3 years old. Calculations like this have been made already in the past, you are not the first to walk this road. Still, the effort is commendable. ^^
I agree on another note with Sav that letting criticals out of the equation is misrepresenting the numbers.
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Old Jan 30, 2008, 08:33 AM // 08:33   #11
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You're so wrong.

Axe Attack Speed Under Frenzy = .8911

Okay.

Axe Damage Average = 17

No. That's the average damage of an uncustomized, noninscribed axe on an AL60 target at axe mastery 12.

Axe DPS = 12.781
Axe DPS Under Frenzy = 19.078

This would be the average damage per second under the criteria listed above, with and without frenzy.

In reality, the calculation (simplified and explicit) is more like this (and I don't consider myself a technical genius, and so I'm likely to screw this up quite badly):

Damage = RawDamage × ArmorEffect × WeaponDamageBonuses
RawDamage_min = 6
RawDamage_max = 28
DamageRating = BaseDamageRating + BonusDamageRating
if (Weapon Mastery < 12), BaseDamageRating_martial = 5 × WeaponMastery
ArmorRating = BaseArmorRating × (1 - ArmorPenetration) + BonusArmorRating
ArmorEffect = 2^(DamageRating - ArmorRating)/40
WeaponDamageBonuses = x1 × x2 × x3 ....


Such that:

BaseDamageRating = 5 × 12 = 60
DamageRatingNonCritical = 60 + 0 = 60
DamageRatingCritical = 60 + 20 = 80
ArmorRating = 60 × 1 + 0 = 60
ArmorEffectNonCritical = 2 ^ 0 = 1
ArmorEffectCritical = 2 ^ .5 = 1.4
WeaponDamageBonuses = 1 + .2 + .15 = 1.35

DamageNonCritical_Min = 6 × 1.35 × 1 = truncate(8.1)
DamageNonCritical_Max = 28 × 1.35 × 1 = truncate(37.8)
DamageCritical = 28 × 1.35 × 1.4 = truncate(52.92)
DamageNonCritical_Avg = 22.5

×

Using the linear progression derived from previous research, you get a 17% chance of a critical hit, such that if you wanted a DPS for these criteria:

1) Perma-Frenzy
2) Weapon Mastery: 12
3) Customized
4) Damage Inscription
5) AL60 Target

Your math would be:

HitsPerMinute = 60 / (1.33 × (100 - .33)) = 67.33
DamagePerMinute = 67.33(.83 × 22.5 + .17 × 52) = 1852.584
DamagePerSecond = 1852.584 / 60 = 30.876

Which is quite different from your number:

Axe DPS Under Frenzy = 19.078
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Old Jan 30, 2008, 06:01 PM // 18:01   #12
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Proud Elitist, your guild name and tag sum up this thread rather nicely, as does Savio's comment under his/her name.
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